#1: 1000 Impressions later



It has been a week since we launched the SRD and I’m happy with the number of impressions the project got over the last few days. But, we cannot say the same about the number of downloads. So, I’m posting more of a reflection about the whole process of publishing a system and some thoughts that went through my mind during this week. 

First, thanks to everybody who shared some love and downloaded the game! We will keep the work and soon there will be more to the SRD, like games using the system and updates.

#1

When I was writing the SRD, the main focus was to build a system to make my own games. For more that I love the already well used and revised systems here in the itch community, I was looking for something with a personal touch. This means something that incorporates things that I constantly deal with as a Storyteller and as a player.

As a result, I wrote some ideas and brought up the following: fast character creation, multiple actions in a turn with an easy setup and more mechanics to pressure players (in a risk and reward way). Then, the idea of a devil’s bargain came up almost in an instant (more on that in the next devlog).

Now, published, Devil’s Bargain is in need of those games. And, I’m on my way to make them and release them as soon as possible. I know that I cannot sell the idea of a SRD without a game as a major anchor to the public - it’s counterintuitive. But, I thought about myself first - it’s a set of rules where I can release my ideas. And, so far, I’m happy with it.  

//Support human made projects. E ajudem quem está produzindo algo que não é escrito na língua nativa. 

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